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Re: How does one make realistic silicone mask eyelids for attachment to animatronic mechanism?
Hey Dave,
Cool project, how it is going? What kind of camera are you using in the eyes?
Cool project, how it is going? What kind of camera are you using in the eyes?
Re: How does one make realistic silicone mask eyelids for attachment to animatronic mechanism?
Thanks very much. I'll probably sign up and watch several of the applicable videos - they will all be useful I expect.
Dave
Dave
Re: How does one make realistic silicone mask eyelids for attachment to animatronic mechanism?
Thanks. Any videos that would depict this process...? Seems straightforward enough, but I've learned that straightforward sounding things in this field are usually anything but to a noob
Dave
Dave
Re: How does one make realistic silicone mask eyelids for attachment to animatronic mechanism?
I would sculpt the eyelids and make a 2 part mold of them. You could also open up that 2 part mold (or just make a single open mold) and layer in silicone to make eyelids of different thicknesses for testing.
And you are correct, a silicone adhesive is what you need, and blending with some silicone paint to hide the seams.
/Chris
And you are correct, a silicone adhesive is what you need, and blending with some silicone paint to hide the seams.
/Chris
Re: How does one make realistic silicone mask eyelids for attachment to animatronic mechanism?
This sounds viable - can you offer me some pointers (remember - complete beginner here) on where I can get "eyelids" to cast? Or would this be something I'd need to sculpt from some other material then cast...? I assume I'd adhere the eyelids to the mask with a good silicone adhesive like SilPoxy? And then blend by painting some mixed silicone over the seams to blend? Any videos here (or other sites) you can recommend that would show this process in detail?
Thanks,
Dave
Thanks,
Dave
How does one make realistic silicone mask eyelids for attachment to animatronic mechanism?
Looking for some direction - videos, tutorials, etc. I have created a mold and my first mask from this original form:
https://www.reddit.com/r/BuildingWestworld/comments/exdyx3/host_face_development/
https://www.reddit.com/r/BuildingWestworld/comments/f0muq8/demolding_the_first_host_face/
However, the eyelids were - of course - too thick, and I discovered the hard way that Exacto knives work but are somewhat inelegant (note roughness, jagged lines, huge gaps between mask and eyeball):
https://www.reddit.com/r/BuildingWestworld/comments/fcm5gr/better_hair_makes_a_difference/
Since I have the mold, I can make new masks easily enough. I am planning to make an internal impression in the mask to set thicknesses properly so that things should fit, but I need to be able to create eyelids that are soft & stretchy enough for the small servos I have in my occular assembly to be able to blink them realistically:
https://www.reddit.com/r/BuildingWestworld/comments/f7mfj1/testing_v03_of_the_host_visioncore/
I saw your video of using Slacker encased between the two mask components layered with something like DragonSkin, but I could really use some much more detailed help with the eyelid making process, especially since the original lifecast is - of course - closed-eye.
Thanks very much for what help you can offer. This certainly looks like the best place to find answers to this issue. I'm really wanting to make this look amazingly life-like and realistic. I've learned a lot in the past year or two, can't stop now!
Dave
https://www.reddit.com/r/BuildingWestworld/comments/exdyx3/host_face_development/
https://www.reddit.com/r/BuildingWestworld/comments/f0muq8/demolding_the_first_host_face/
However, the eyelids were - of course - too thick, and I discovered the hard way that Exacto knives work but are somewhat inelegant (note roughness, jagged lines, huge gaps between mask and eyeball):
https://www.reddit.com/r/BuildingWestworld/comments/fcm5gr/better_hair_makes_a_difference/
Since I have the mold, I can make new masks easily enough. I am planning to make an internal impression in the mask to set thicknesses properly so that things should fit, but I need to be able to create eyelids that are soft & stretchy enough for the small servos I have in my occular assembly to be able to blink them realistically:
https://www.reddit.com/r/BuildingWestworld/comments/f7mfj1/testing_v03_of_the_host_visioncore/
I saw your video of using Slacker encased between the two mask components layered with something like DragonSkin, but I could really use some much more detailed help with the eyelid making process, especially since the original lifecast is - of course - closed-eye.
Thanks very much for what help you can offer. This certainly looks like the best place to find answers to this issue. I'm really wanting to make this look amazingly life-like and realistic. I've learned a lot in the past year or two, can't stop now!
Dave
Tool recommendation hot knife for foam cutting
I need a good recommendation for a foam cutting hot knife. Not too expensive but not cheap either any recommendations that I can get off of Amazon or any of the hot knife tool sites? What would you recommend?
What are your favorite in-camera makeup effects?
We just released a new course on glow-in-the-dark makeup and wanted to see what other in-camera makeup effects inspire you.
Do you have a favorite makeup that uses additional in-camera effects like LEDs, bladders, retroreflective materials, electronics, etc?
/Chris
Do you have a favorite makeup that uses additional in-camera effects like LEDs, bladders, retroreflective materials, electronics, etc?
Share your favorites with us here!
/Chris
Re: Gory Severed Arm Prop
Admittedly, I was short on info when I first zoomed in. I had read as far as "spread it around". Somehow my screen had not yet populated the text about the hand and you had me wondering about why the skin looked perfect, like human hands. I was a little more at ease after rereading the text again. A little bit of peach fuzz hair on that index finger and thumb and I would have no reason to believe it was a prop and, yes, I looked for it.